An API that supports different mod loaders and is the basis of mods like Factocrafty
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Wilyicaro 35e4e7392e Beta 2.2.7.2606.1
-Added `priority` for UI Definitions, so with higher values, you're able to apply it first, and avoid conflicts (with this, `replace` will work properly)
-Fixed external components (using text files for translations) and components with variables not allowing fonts and styles
-Added support for Forge and NeoForge for 1.21.11
2026-03-20 13:44:27 -03:00
.github Beta 2.2.5.2532.0 2025-08-05 16:40:54 -03:00
gradle/wrapper fix build 2026-01-02 23:19:42 +11:00
src/main Beta 2.2.7.2606.1 2026-03-20 13:44:27 -03:00
versions Beta 2.2.7.2606.1 2026-03-20 13:44:27 -03:00
.gitignore GitHub Update 2025-01-10 04:56:13 -03:00
build.gradle Beta 2.2.7.2606.1 2026-03-20 13:44:27 -03:00
gradle.properties Beta 2.2.7.2606.1 2026-03-20 13:44:27 -03:00
gradlew Beta 0.1.6.1 2023-03-26 13:00:06 -03:00
gradlew.bat Beta 0.1.6.1 2023-03-26 13:00:06 -03:00
LICENSE.md Release 1.20.4-2.1 2024-02-09 01:20:11 -03:00
README.md Beta 2.2.2501.22 2025-01-10 04:53:39 -03:00
settings.gradle.kts Beta 2.2.7.2606.1 2026-03-20 13:44:27 -03:00
stonecutter.gradle.kts reset to 1.20.4 fabric 2026-01-03 02:04:03 +11:00

curseforge modrinth fabric forge quilt

🥽 About

An API that adds several client and server side functions, both for developers and those who make resource packs, among them:

  • UI Definitions, to add or modify countless elements of the screens and GUI, either using resource packs (main function) or by code
  • Essential Events, most of them abstracting directly from the mod loaders
  • A Common Network, to send and register payloads in a unified way, requiring almost zero changes between the supported versions
  • Several common implementations among modloaders of item, fluid and energy storage with the correct exposure for the respective APIs
  • A way to have block lighting levels with access to Level (only implemented in Fabric, Forge and NeoForge already have this)